eFootball 2022 and the miserable launch to its revamped life continues as the inventors look to push through new patches and updates as snappily and efficiently as possible.
Konami have come under violent scrutiny from vast parts of the gaming community following the release of the new- look free- to- play interpretation of the Pro Evolution Soccer( PES) series that has been festooned with bugs and glitches since day one. On a number of occasions, the Japanese organisations have profusely apologised and assured gamers that they're working lifelessly to amend the crimps that have yet to be ironed out in- game. That being said, they've revealed that a new update1.0.0, is on the way and we believe that this could bring broad changes with it. So what can we anticipate? Scroll down to find out everything that we know so far regarding eFootball 2022 update1.0.0.eFootball 2022 Update1.0.0 Release Date
The huge update for eFootball went live on Thursday 14th April 2022! Head over to your consoles or PC to download it straight down as they've done a lot in this update.
eFootball 2022 Update1.0.0 Patch Notes
As mentioned over, the update is live and that means the patch notes are then. All of this patch notes have been gathered from the sanctioned eFootball point.
Player and Ball Behaviours
• We've made changes to the remonstrating conduct so that the time demanded for kicks of colorful distance will vary, and there will be primary conduct demanded for incisive kicks to be played. We were also suitable to brush up ball circles with the help of exploration institutes. From dipping shots and bending crosses, to top- spin through balls and ricochets from blocked shots — you can now see satisfying ball behaviours amongst numerous different scripts.
• Natural player behaviours, and ball behaviours that take gyration, springiness and disunion into account — All of these rudiments help produce the “ moment of suspension ” that we so frequently experience in ultramodern football. When dribbling once opponents and breaking through the last line of defence with passing plays, these are the factors that give us the exhilaration we cravefor.Tactical Team Battles
Tactical Team Battles
• piecemeal from individual player behaviours, we've also made it possible for you to engage in politic battles by including teamplay rudiments that are current in ultramodern- day football.
• In terms of attacking, your players can now work as a platoon to produce spaces for the dribbling maestro to go 1- on- 1 against the opposing protector. You also have the option of outmanoeuvring the opposition with a blend of ranged and short passes of different strengths. When defending, the platoon’s conformation and tactics will mandate the position where the players will essay to win the ball reverse. What’s more, we've also enforced a new point in which the platoon will work in tandem to recapture possession.
• Individual and platoon The bases for these rudiments have been restructured so that “ familiar ” scripts in real- world football will now be throughout matches. Eventually, these changes made it possible for us to produce a football game in which “ football- suchlike ” opinions at any given moment could be the deciding factor between winning and losing. All of this, and much more, is available at your fingertips through easy- to- play commands.
Passing
For this investiture, we've concentrated on embodying the “ satisfaction of incisive passes ” that we so frequently experience in real- world football.
• Leg- point low passes towards the target man’s bases.
• Incisive switches of play to the contrary hand
• Remarkable one- touch passes when entering the ball, that gamble protectors off balance
• Piercing crosses that aim between the protectors and the goalkeeper
• Gentle passes into open spaces, allowing the receivers to fluently make the coming move
By unyoking these types of kicks into different commands as well as adding new command combinations, you can now orchestrate a series of passing plays that would only be possible if all the players were impeccably synchronised. The feeling of making that decisive pass, and the sense of achievement when you break down the opposition, have noway been any lesser.
From then on, we will introduce the main end- related advancements that we've made with thisupdate.Main Features of the Stunning Pass
• Low passes, launched passes, and crosses likewise; now you can play all kinds of passes incisively using “ Stunning Kicks ”. Do n’t be wisecracked into allowing that these are just “ presto passes ” — They're vital munitions in your magazine that will spell the difference between palm and master in a lot of matches.
To perform a Stunning Kick, press R2/ RT completely along with a pass command as if you're channelizing your strength into the pass. produce decisive openings with incisivekicks!Effects of Player Chops
Player Chops will also impact the circles of Stunning Passes.
• “ Through Passing ” Skill When performing Stunning Through Balls with opposition players in the passing lane, passers with this Skill will be suitable to perform passes with curvier circles.
• “ Pinpoint Crossing ” Skill Increased ball speed and delicacy for Stunning Crosses and Stunning Low Crosses.
• “ Low launched Pass ” Skill When performing Stunning Lofted Passes and Stunning Chipped Through Balls with no opposition players in the passing lane, passers with this skill can perform launched passes with indeed lower circles.
Downsides of Stunning Passes( and Tips on How to Use Them Effectively)
To play a penetrative kick in real- life, you would have to take a bigger stride; We've also recreated that stir in this investiture of the game. This means that the ball will take longer to leave the player’s bases when performing a kick whilst in possession, similar as when stopping or dribbling at low speed. As a result, protectors could seize this window of occasion to use their bodies to recapture possession or block the pass. There are ways to work around this debit. For illustration
• When dribbling down the sides, input a Stunning Kick command just as you take a strong touch to line up the kick. By doing this, the marching action will do as your player starts closing in towards the ball.
• By inputting a Stunning Kick command before controlling the forthcoming pass, your player will prepare for a one- touch pass by moving onto an acceptable position whilst doing the marching action. Guard that if the ball arrives at your player’s bases before the marching action could do, he'll essay to trap the ball before performing said action.
• Use that extended interval of time to your advantage, and dodge forthcoming protectors with a kick feint.
Pass- and- run( Cross Over)
In order to bring a brand-new type of passing play to life, we've enforced the “ Pass- and- run( Cross Over) ” for this investiture of the game.
As its name suggests, “ Pass- and- run( Crossover) ” is a command in which the passer will make a slant run across the receiver after playing the pass. Depending on the positioning of both the ball holder and the receiver, these are the movements that the players will make independently.
Film Passing
• Advanced vitality selection algorithm so that one- touch passes can be played with forthcoming balls of different heights.
• vitality selection will now be more applicable to the speed of forthcoming balls. For illustration, when playing a one- touch pass with speedier forthcoming balls, similar as a Stunning Low Pass, players will be more likely to meet the forthcoming ball without swinging their legs. These advancements helped enhancing the delicacy and responsiveness of one- touch end.
Knock- on to Improve Kick Accuracy
When you aren't under pressure from the opposition, there's an effective command that allows you to play better- targeted kicks. Press R1 RB and move the R stick when you're in possession to knock on the ball towards that direction. Inputting kick commands after that will enhance your kick’s speed and delicacy. icing that you aren't under pressure, try it for yourself coming time when lining up for a switch of play, a cross, or a long ball behind the opposition’s line of defence.
Firing
• We've also enforced a variety of advancements for the single most instigative moment in a football game — firing. Swing your shots with power, drive your attempts towards the bases of the keeper, or hurl yourself towards an incisive cross to change its course; now you can attack the thing with a wide variety of shots according to the script at hand.
• In addition, Player Chops and stats will also be taken into account when firing. thus, do your stylish to aim for a specific type of shot that your player excels at, and be awarded with a advanced chance of scoring.
• Experience the expectation for a thing, and the rising pressure in defence, when the striker breaks free.
Stunning Shots
Pacier and more accurate than the normal shots, with a myriad of shot circles on offer — you can now essay “ Stunning Shots ” for your coming finish. still, as it requires the same marching stir as “ Stunning Passes ”, you'll need to draw the opposition down and produce spaces and openings for the striker to essay the shot.
Power Hand and Skill Activations
Dribbling
As a result of the perpetration of new end and firing conduct, the opponent will be looking to help any decisive kicks. This makes dribbling indeed more effective, as it creates a dilemma for the protector attempt to block a kick and threat being wisecracked, or stand his ground and watch the striker score his mark? also, as we've bettered player behaviours by recreating realistic accelerations and movements that take into account the player’s centre of graveness, feints have come all the more effective.
piecemeal from utilising pure pace, reading the protector’s coming move before striking the contraries is another instigative aspect of football. Make use of the ways introduced below and let your snippet shine on thepitch.Sharp Touch
In order to spark a Sharp Touch, move the L stick towards the direction you want to protest the ball out and at the same time press R2/ RT completely before incontinently releasing it. piecemeal from anterior traces, you can also protest the ball indirectly or indeed to the contrary side your player is heading. This is useful for breaking through opposition protectors who like to run alongside, as you'll suddenly change your pacing and direction.
In a tittle, if the opposition protector comes in for a attack right as your player is taking a touch, chances are that he'll not be suitable to dodge. This is another point where the Sharp Touch is useful, as it increases the time between ball touches. Apropos, if the opposition protector decides to attack your player after a Sharp Touch, you'll be swung further time to either jump and avoid the attack fully, or stagger your way through the body contact. Either way, this provides you with a advanced chance to retain possession. Players who have high “ Dribbling ” and “ Body Contact ” stats may indeed avoid those pessimistic behind- the- reverse challenges with a nippy jump.
New Team Building “ conjure Team ”
This is a brand-new game mode where you can make your original platoon by subscribing players and directors, and contend against druggies from around the world.
• In “ conjure Team ”, you can opt and subscribe players and directors that are consonant with your football testaments. also, you can develop and strengthen your players for them to match your own playstyle.
• Flash back to check the “ Team Playstyle Level ” of your platoon, as it's an index of how functional your Team Playstyle( politic setup) is.
• There are 5 Team Playstyles on offer “ Possession Game ”, “ Quick Counter ”, “ Long Ball Counter ”, “ Long Ball ”, and “ Out Wide ”. All players and directors will have a new trait called “ Team Playstyle Proficiency ”, which indicates how complete they're at each of the Team Playstyles.
• By chancing your preferred Team Playstyle and erecting a platoon with players that are complete in that style, you can increase the Team Playstyle Level.
• Guard that if your platoon Playstyle Level is low, your players won't be suitable to fulfil their true eventuality.
• Player movements will gradationally ameliorate as your platoon Playstyle Level reaches 50, and at 70 your platoon will be suitable to realise their eventuality. For starters, choose your preferred Team Playstyle and aim for a Team Playstyle Level of 70 and over!
• When you manage to increase your Team Playstyle Level above 70, you'll notice that your players will be suitable to put in a show above their normal capabilities.
• Making use of in- game particulars that you can acquire over the course of matches; Organising your platoon through signing and developing players; Chancing the Team Playstyle that suits you stylish — make your veritably own “ conjure Team ” and bring your football testaments into life.
New Licenses
Japanese and North American licence data have been included as new additions to the game.
• ・ Meiji Yasuda J1 League
• ・ Meiji Yasuda J2 League
• ・ USL Championship
Other New Contents
• Real Faces
• streamlined faces for around 1200 players from recently certified brigades, club brigades and public teamsStrips
• streamlined around 400 Strips for public brigades and club brigades, including those from recently certifiedteams.Official Balls
• Added 13 sanctioned balls from leagues around theworld.Boots
• Added 12 newest models of thrills from adidas, LOTTO, NIKE andPUMA.Goalkeeper Gloves
• Added 3 newest models of goalkeeper gloves from Kaliaaer, LOTTO and SELLS.
General Fixes Applied to alleviate or exclude the Bugs Shown Below
• The operation may crash due to an error
• The screen may indurate in- game
• High processing cargo during matches and in the Game Plan screen
• The speed of the ball and player movement may drop during matches
• The responsiveness to command inputs may come slower during matches
• Fouls may not be given out to some plays that were easily fouls
• Lighting crimes may do in some colosseums during cases similar as entrance cutscenes
• Stadium structures may display inaptly during cutscenes
• The camera may move unstably during players ’ entrance cutscenes
• If certain commands are performed before taking a corner kick, the ball may feel to teleport from one place to another
• After abstaining a hot renew, the cutscene of a player being advised by the adjudicator may inaptly play
• When switching between cuts in certain cutscenes, players may feel to teleport from one place to another for a split alternate
• When switching between cuts in certain cutscenes, models and other displayed objects may vanish shortly
• The camera may concentrate on unintended areas during in- match cutscenes
• The colosseum may come darker for a many seconds during cases similar as right after the alternate half kick- off
• For in- match Camera Settings, a different exercise than the configured settings may be displayed
• crimes may do when driving certain thing fests
• Players may run in a strange fashion during the thing festivity
• After skipping a thing festivity cutscene, some displayed objects may vanish
• The camera may be out of focus during cutscenes similar as thing fests
• The camera angle may come lower than ground position for thing fests after scoring a penalty kick
• During the half- time results screen, the plates of the daises are distorted
• When the penalty shootout cutscene begins, unconnected cutscenes are played shortly
• When transitioning from the Results screen to the Highlights after a match, the wrong camera angle is shown shortly
• When ending a match from the pause menu, an image of the pitch shown from over may be displayed shortly
• Certain commands beget the UI display of the renewal function to come incorrect
• When using the renewal function, switching the target player may affect in a evanescent detention of player display and occasionally beget other players to vanish
• High plates recycling cargo when using the renewal function
• If a player makes contact with the thing net as the screen cuts to a renewal, the thing net plates may come malformed
• When playing an online PvP match, one of the druggies decoupling may beget the match to be supposed void
• After scoring a thing in online PvP matches, the opponent can incontinently skip the posterior cutscenes
• Performing certain commands in the platoon selection screen may beget the background to come blurred
Written By : Salim Derreche 06/10/2022
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